Copper
Eyrie
Let's build

Two senior engineers / no pitch team / no hand-off

Web, SaaS, mobileand other bad ideas.

No senior sales team disappearing after kickoff. The people in the call are the people designing it, building it and answering for it.

Let's build

Ten years each. Now direct.

Big products, production constraints, patented work, a browser game, an App Store product and signal-analysis software. The experience is shared; the org chart is not.

Large products

Production systems at scale

Years inside long-lived software: legacy constraints, deadlines, reliability and systems that still have to behave after launch week. We also shipped hyper casual games where speed, feel and ruthless iteration mattered just as much.

Different domain

System For Routine EEG

Development of a web application for conducting psychophysiological and psychological tests with registration of vegetative and emotional reactions.

Link
PatentPatent

Frontend for TIP

Created a threat intelligence platform for automated processing of incoming cyber threat data at a bank with a customer base exceeding 100 million people.

Healthcare / InternalInternal / staff only

Lab Results

Automated patient lab processing for one of the largest clinic networks in the US and helped cut time to care by 10×.

Pet projectPlayTelegram

Ur Blitz!

The Royal Game of Ur in blitz format. Playable in the browser and Telegram.

Pet projectTry it

BookLoggy / App Store

It started close to home: a girlfriend who loves reading was juggling several book trackers because none of them did the whole job. She asked friends, searched the web, came up empty. So we put everything she wanted in one place. Love books? Give it a spin.

NowCopper Eyrie

The company layers are gone. The senior judgment, product instinct and production discipline stayed.

One loop. Four moves.

Find the goal, shape one useful direction, make it with the same people who designed it, then finish with real feedback instead of ceremony.

  1. 01

    Find

    Lock onto the main goal first, then expose the thing most likely to stop it.

  2. 02

    Shape

    Choose one strong direction and make the trade-offs explicit before build time gets expensive.

  3. 03

    Make

    Design and engineering stay in one loop, so intent survives implementation instead of being translated away.

  4. 04

    Ship

    Put the real thing in front of people, collect feedback, make the final passes, and launch.

Small team. Senior judgment.

Two people keep the context from the first product call through production. Fewer translations means cleaner decisions and fewer places for the idea to get lost.

2Senior engineers
10+Years each
0Account layers
01

Direct access

The people in the conversation are the people making the product and engineering calls.

02

One decision loop

Nothing is passed between roles. The same two people make the promise and implement it, so you do not get polished commitments that disappear in production.

03

Useful pushback

If an idea is expensive in the wrong way, we say it early and propose a better route.

04

Fast turns

We are extremely flexible in development: scope, sequence and direction can change quickly without restarting a chain of approvals and hand-offs.

Show us the mess.

Good ideas. Bad ideas. Half-built ideas.

Send the ugly version: what exists, what hurts, and what needs to be true when we are done. We can start there.

[email protected]
Give us enough to think with
Copper Eyrie / 2026Two senior engineers. No broken telephone game.Back to top